Murphy's Laws of WoW

Murphy's Laws of WoW

Postby Bloodgaze » Tue Dec 02, 2008 2:23 pm

Was bored waiting for servers to come up and started thinking of these. Feel free to add more.



-When trying to mount, something will always agro you in the last 0.5 seconds.

-No matter how long it took you to find that last mob for your quest, 3 more will spawn and agro on you.

-No matter where you are or how well you checked the area, if you go afk, for even 10 seconds. A horde will find and kill you.

-The more you're in need of an item, the lower your /roll will be when it drops.

-If you buff with a non-flask consumable (Well Fed), you WILL die before the boss.

-If you use a flask, someone will DC, need to repair, get something from the bank, or need to be replaced within the first 10 minutes.

-Regaurdless of which way you move to avoid a mob and eat/drink, it will turn and pat to you.

-If you are farming and only need 1 item, it won't drop. When it does, you will get multiple.
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Re: Murphy's Laws of WoW

Postby Homieg » Tue Dec 02, 2008 2:42 pm

when farming for a specific item it will not drop, when not trying to farm the item will drop.
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Re: Murphy's Laws of WoW

Postby bolegrim » Tue Dec 09, 2008 1:16 pm

When joining a further progressed guild because you want to see new content, that guild will start to struggle with attendance and progression issues, meanwhile your original guild goes on to kill the content they were stuck on.
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Re: Murphy's Laws of WoW

Postby Beren » Tue Dec 09, 2008 1:32 pm

bolegrim wrote:When joining a further progressed guild because you want to see new content, that guild will start to struggle with attendance and progression issues, meanwhile your original guild goes on to kill the content they were stuck on.

:lol:
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Re: Murphy's Laws of WoW

Postby bolegrim » Tue Dec 09, 2008 1:40 pm

That was more of a warning to any of our members new to raiding...
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